Projects       Stills     Virtual Production    Environment Design

IAN KANG

3D ENVIRONMENT ARTIST
UNREAL ENGINE · VIRTUAL PRODUCTION


SHOWREEL



STILLS



TAURUS STATION 
(Blender)
DESCENT
(Blender)
THRESHOLD
(Blender)

ORBITT
(Blender)
TRASMITTING
(Blender)
LUANCHING    
(Blender)

VIRTUAL PRODUCTION



SOLAR  SYSTEM     X     WISDOM
(Unreal    Virtual Production)




ENVIRONMENT DESIGN



THE MONK
(MAYA    Substance Painter    Unreal)





OBRA DINN

(MAYA    Substance Painter    Unreal)





TIM’S BAR
(MAYA    Substance Painter    Unreal)





Ian Kang




3D Environment Artist
Unreal Engine Operator
Virtual Production



(347) 272-0690
krhexa5@gmail.com

Instagram: @rhexa3

      


BIO


Ian Kang is a Brooklyn-based 3D artist and Unreal Engine operator specializing in real-time environment design and virtual production pipelines.

With a foundation in PBR-based modeling and asset creation across Blender, Maya, and Unreal Engine 5, Ian builds detailed environments ranging from sci-fi and atmospheric spaces to on-set virtual production builds. His work spans the full pipeline — from concept and modeling through texturing, lighting, and real-time engine integration.

In addition to environment work, Ian has hands-on experience operating nDisplay-based LED volume productions, managing real-time scene adjustments and system integration on live shoots.

Graduate of New York University, MPS in Virtual Production, 2026.